Sunday, June 2, 2013

The journey.

          Alright let's writhe a little bit about the journey i took in making these characters.

       Lets start with stuff I had to change from the original concepts.
    Something i just had to redesign was the poncho of Jaag. In the original concepts ( as you can see in previous posts) his poncho is quite big and haves these "sleeves" that cover most of his arms. The idea behind was that first of all, the poncho is bulletproof and second it covers all his guns that he haves underneath it. Thinking it as a game character and putting him in the story I have the bulletproof poncho would explain, in game, why he is bulletproof. The metal bandana ( gotta regester that sucker ) covers most of his face following his heads movement and moving with it. Sadly that something as well i couldn't achieve - i am no tech artist. I just faked it in the screenshots, but would love to one day learn how to do such a thing and actually animate him. Talking about animation we get to rigging, something that was just beyond my head and didn't had the time to teach myself how to do it. As I said before I was quite busy teaching myself how to properly make a characters and use several programs in the process.
      So back to the poncho. I just had to shorten the sleeves of it, I had no idea how to make them work, curve and react to Jaag's movements. And let's not forget the hat. In some really old designs I have of him and some you can see in the previous post the hat is massive. Which I do like when it's drawn but didn't work for me when i modeled it, so had to minimize it a little bit.
     Guns. Something a gunslinger should have and in plenty. Left the guns for last, figured out it's a lot more important to actually finish the characters than assets. Learned from my mistakes because at least 1 week was lost making some assets I even didn't use. So at the end did only one revolver. But at least he haves a gun. Originally he was supposed to have at  least 4 pistols and a big ass knife.
    So, how did I make em? Well started in Zbrush and made them using Zspheres. After that placed them in 3Dsmax and everything else was done there - retopology, unwrapping, rigging and the metal bandana. Textures - of course in photoshop.
   Bataary was easier and faster to make than Jaag. Maybe because he doesn't have so many assets on him. The metal cyborg parts on him are somewhat metal but with a plastic cover, imitating skin, leather, wanted to get an organic feel to them, which i think i did and looked pretty good in UDK.
         Inspiration.
   Well if you haven't guessed it yet I am a massive fan of western movies. Nothing is better than the tension in a stand off. The other thing that I adore is sci fi. So mixing them together seemed like a pretty bad ass idea.
   Jaag.
   I wanted to make Jaag look like a guy who you wouldn't mess with - a bad ass. And to be honest with myself and with you - I did.
  Bataary.
 He is kinda of a mystery, but when you see him and his mask you get the feeling that he is a bad guy.
Giving him a reptilian and a bird feel to him made him look even creepier.Something I would like to change in him is the jaw, not the design but how it moves and opens. So you can see better whats underneath the mask.

Well, that's all for now folks!

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